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HASTAC 2016
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HASTAC 2016 Conference
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Popular Events on Friday, May 13
#1
Keynote "Experience Architecture: How the Humanities Goes to Work"
#2
Lunch Buffet
#3
Digital empathy-building pedagogies and cyberfeminism
#4
Evening Reception with MLA Connected Academics
#5
Black Voices in Digital Spaces
#6
Digital Pedagogy and the Future of Higher Education
#7
Continental Breakfast
#8
Narratives, Storytelling, and Audience in the Age of the Podcast
#9
Towards a Diverse and Different DH: An Open Forum to Discuss Protocols and Procedures for the Global Transdisciplinary Digital Humanities
#10
Eventuality: Imagining a Future for the Humanities Through Collaborative Storytelling
#11
Coffee Service
#12
Building Undergraduate Liberal Arts Research Skills
#13
What America Ate
#14
Fostering and Flourishing: Collaborative Digital Research & Teaching between Faculty and Undergraduates
#15
Taquerías Conversos: Digital Visualization of Latino Immigrant Impact on Arizona Cityscapes
#16
Makerspaces in libraries : exploring opportunities to expand the culture of makers and technologists
#17
Critical Design, Deviant Critique
#18
Student Poster Competition
#19
Wikipedia in the Classroom: A Window on Technical Communication Praxis
#20
Constructing Community in Online Programs: A Digital Case Study
#21
A Digital Renaissance: Innovating in Medieval and Early Modern Studies
#22
Mapping Homelessness
#23
Mapping a Global Renaissance with 53,829 Texts
#24
From Texts to InPhO (and back!)
#25
Coding Diversity, Diversities of Code: Reading and Rewriting Leadership in Technology and Computer Science
#26
Teaching Intersectionality through Critical Game Design
#27
H-Net Reception
#28
Introducing Kronofoto: an open source digital archive management tool for chronological photo collections
#29
Open Stories with Open Sources
#30
New Institutional Configurations: Community Colleges and Doctoral Training in the Humanities
#31
Blended Stretch Writing at ASU
#32
Design for Neurodiversity (DfN): A “Design for X” Process for Alternative Cognitive Styles
#33
Postmortem: critical reflection and creative lessons learned from creating an essay in VR about VR.
#34
Connecting with the Past Online: The Medieval Portland Case Study
#35
ADAPTability of games to teach digital literacy
#36
Crowdsourced Geo-Data Meets Sexual Violence: Activism, Design, and the Ethical Life of Technologies
#37
The Eliza Effect and Epistemic Fractures in Mixed Reality Interfaces with A.I. Agents
#38
The future of innovation: Transforming our society for saving lives
#39
Opening up Embodied Pedagogy: Movement and Accessibility in the Classroom
#40
Visualizing Biodesign : Transforming Research Through Interactive Technology
#41
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